Flutter
- PLEASE USE FULLSCREEN as ground cannot be seen in the initial page -
CONTROLS:
- W or upper-screen-tap to flutter, reducing your fall speed. It costs energy, so use it sparingly and look for energy pellets.
- S or lower-screen-tap to drop, increasing your fall speed. Useful for getting in between spikes to bounce back up when you're low on energy.
Flutter is a relatively innovative game in which you control a character named Flutter, controlling the up-and-down momentum of the character while dodging spikes and rifts and collecting energy to recharge your flutter ability, as well as picking up extra speed boosts.
The additional skins (or characters) of this game are mostly dysfunctional, but the initial game functions properly.
Flutter was first released on scratch.mit.edu in August 2020, and later imported to itch.io
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Valdriks the Jazzborn |
Tags | 2D, Casual, Cute, Fantasy, pixel, Pixel Art, scratch, scratchmitedu, Singleplayer, Surreal |
Comments
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Press fun game! Kind of addicting, not gonna lie. My only suggestions would be to maybe have the speed pick up over time instead of having the same constant speed the entire time, and also have something that keeps track of the score. :P
Thanks! Yeah, those would be useful. I thought the speed gradually changed…Maybe it’s either really slowly or I had planned to do it before I abandoned development as I inevitably did with any Scratch game.
lol well, who knows. Maybe it does and I didn't notice. :P
Good thing you suggested the score counter because around that time I was almost about to upload my first Unity game without a score counter :o I’m having trouble with the build though. The play button is fine in the engine, but in the build it’s huge. Do you have trouble with this?
When you play the game, you're probably viewing in in "Free Aspect". The UI in Unity is a bit tricky, but go to your canvas and look for the box that says "Constant Pixel Size", then change that to "Scale with Screen Size". Then just try to position the button wherever you want and it should work.
Okay, thank you! :D
(Sorry to bother you again) So your solution worked, I consider the game ready for publishing but I’m running into another error. My WebGL build only works on ‘build and run’, and it does nothing when I try to open the HTML file or put it on Itch. Everything I’ve seen online thus far doesn’t seem to have the answer to my dilemma. Any ideas? Edit: I’ve managed to make it work by putting the link (localhost:[numbers]) from the build-and-run but the name of the URL makes me think the page isn’t going to work on anyone else’s computer.
nice! I think HTMLifier has better results for packaging, just so you know for future projects shared here. I played the original one a few years ago, I think... this is so nostalgic :P
Duly noted! I considered that at first but didn’t think it was necessary. Thanks!
noice
also good idea
Thanks!